If you’d like to build something from an even more bygone era than the early 2000s, though, take a look at this tutorial for developing games on arcade cabinets.Ĭontinue reading “A Primer For The Homebrew Game Boy Advance Scene” → Posted in Games Tagged coding, developer, game boy advance, games, gba, homebrew, programming, tutorial That being said, it’s an excellent primer for developing games for this platform and in general, especially since emulators are readily available so the original hardware isn’t needed. ![]() It’s incredibly information-dense and anyone following along will likely need to pause several times. While the video is only 10 minutes long, we recommend watching it at three-quarters or half speed. There are a few examples that demonstrates here including examples for checking the operation of the code and hardware, some simple games, and also a detailed explanation the framebuffers and other hardware and software available when developing games for this console. From there it has a brief explanation of how to compile programs for the GBA and execute them, then it dives into actually writing the games themselves. It offered developers several modes for the display, so this is the first choice a programmer must make when designing the game. This tutorial starts with some explanation of how the GBA works. The Game Boy Advance is becoming a popular platform for these sorts of independent game development, and this video shows exactly how you can get started too. Not only does modern technology make it easier to interact with systems that are now comparatively underpowered and simpler, but the documentation available for older systems is often readily available as well, giving the community lots of options for exploration and creativity. Meanwhile if the name means anything to you, it should be for his other work with mono LCDs.Ĭontinue reading “A Game Boy Advance – Downgraded!” → Posted in Nintendo Game Boy Hacks, Nintendo Hacks Tagged game boy advance, gba, lcd, rp2040Īs video game systems pass into antiquity, some of them turn out to make excellent platforms for homebrew gaming. He goes into detail about its programming, and we hope it might inspire any others looking at screen transplants. Where it might be expected to find an FPGA, instead there’s an PR2040. Interesting too is the choice of display controller. ![]() One might ask why this would be necessary, given that there are plenty of backlit colour LCD upgrades already for the GBA, but perhaps people who played the original might understand that it’s about improving the viewability over the rather poor-quality colour LCD original. Take a look at the video below the break. ![]() But here’s one that’s a bit different, instead of upgrading his Game Boy Advance, has downgraded it from a colour screen to a monochrome LCD. We feature a large number of game console mods here, because enhancing the experience of using a classic machine often involves some really clever work.
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